Institut equalita e.V.


CULPEER DIGITAL

From January 2022 to December 2023, Institut equalita ran the project CULPEER DIGITAL. The project introduces CULtural PEER learning approaches as digital pedagogical methods: joint virtual exchange activities with cultural groups from the Global South for Global Education. Since the year 2000, the project partners invite artistic groups from the South to Europe to present their creative performances as non-cognitive access to Global Education in youth and community centers and other public places. Hereby they present their cultural variety and creativity, but – more important – with their activities they cover such challenges as living in poverty, life in a refuge, child prostitutes and damages caused by climate change. The group members often themselves were or are living in marginalized conditions but demonstrate the potential of creative and cultural activities as ambassadors for developing and improving their own perspectives and for social integration. Peer learning is a central element of the project. People from Europe join the performances by video and chat and participate online in common workshops to develop artistic and cultural events by digital exchange.

 

The project results

As part of the project, a guide and an e-learning course with seven modules were developed for educators, teachers and other interested parties working with adult and youth learners to bring the cultural peer learning approach into their classroom on a digital level. A total of ten digital methods were developed by the seven participating NGOs as concrete examples and points of reference for cultural peer-to-peer exchange. Numerous videos, including explanatory videos on the modules of the e-learning course, videos on the digital methods, tutorials and best practice interviews from each country of the partner organizations, as well as exciting, cultural online games are available free of charge on the CULPEER digital project website and are available in the partner languages as well as in English.

During the multiplier event in Cologne, more than 18 educators, teachers and cultural professionals were qualified as multipliers for the cultural peer learning approach on a digital level. They were given the know-how and access to the necessary resources to engage in cultural exchange with artistic groups worldwide on a digital level in the future.

Another highlight of the project was the training in Wroclaw, Poland, where ten selected educators, teachers and cultural workers from the partner countries were able to learn about the project and expand their European network over the course of five intensive days. For example, the digital method "Virtual Mural" was implemented together with the artist TinTin from Bolivia. The video was filmed and edited by Oscar Tiedge and can be viewed here.

 

The project objectives

Cultural online activities and digital methods have been successfully exercised as alternative concepts for using art and creative tools in Global Education. The project’s main objectives are to inform and train pedagogues who work in adult and youth education, especially with less privileged persons in cultural learning methods by a digital training form, so they at the same time gain skills in digital know-how. Secondly, to address multipliers/ influencers in social media and press so they promote the e-learning platform and more persons with the needs can be reached for the training offer. And thirdly, that refugees and migrants benefit from the creative learning methods and receive adequate education which will facilitate their everyday life in Europe.

The project CULPEER DIGITAL aims to develop and transfer cultural peer-learning approaches in Global Learning and Intercultural Education for awareness-raising on global issues, social integration and cultural participation through digital concepts. One project’s aim is to inform and train pedagogues who work in adult and youth education, especially with less privileged persons in cultural and creative learning methods, and at the same time they gain skills in digital knowhow. Secondly, the project addresses multipliers/ influencers in social media and press so they promote the e-learning platform and more persons with the needs can be reached for the training offer. And thirdly, refugees and migrants benefit from the creative learning methods and receive adequate education which will facilitate their everyday life in Europe through the digital exchange with the Global South groups in creative activities for learning problem-solving strategies, which prevents e.g., early school leaving and facilitate the integration of refugee youth and adults. The cultural and artistic elements are a non-cognitive method that open access to these target groups besides linguistic and cultural barriers.

 

The project results

Project results are guidelines, an E-learning course, an online platform and a centre with case studies and tutorials that introduce interactive elements like audio tracks, videos and internet films with best practice, web-links, chats, assessments, working groups, workshops, tutorials for pedagogues, trainers and teachers who are working in adult and youth education, especially with those who have fewer opportunities and less access to education and provides digital key competences.

The main results are defined in five Intellectual Outcomes. First, guidelines and a didactic concept for the CULPEER DIGITAL approach with an overview of the digital concepts and online formats for cultural peer-learning activities will be produced. Furthermore, it includes a didactic concept for the preparation and implementation of CULPEER DIGITAL activities and instructions for the use of the online platform.

The second outcome is an English pilot e-learning course CULPEER DIGITAL with information, instructions, online tools and best practice examples for the transfer of cultural peer-learning approaches in digital concepts and formats. Including the modules “Introduction into digital concepts and online approaches for cultural peer learning activities”, “The role of pedagogues and other trainers”, “Know-how on digital and creative methods of exchange and the importance of social media” “The importance of digital creative learning for a person with social barriers”, “Gaining knowledge and understanding of Global Learning”, “Transfer of knowledge into Creative Action –Examples of Exchange” and “Online pedagogues training: How to train the audience”.

The third Outcome is formed by the adaption of the E-learning course CULPEER DIGITAL to six national versions of the e-learning course in all six partner languages, shaped according to their national conditions, requirements and needs.

Fourthly, the Online platform CULPEER DIGITAL with various OERs, in all partner languages and shaped according to their national conditions, requirements and needs, will be a result including a broad spectrum of Open Educational Resources (OER) on digital cultural peer learning.

The fifth Outcome will provide a centre with digital case studies and videos for best practices in each partner country and video tutorials for pedagogues. Digital case studies will form a core element of the project, and involve each partner researching/evaluating best practices from their own projects and other good examples in their country. With these outcomes and results CULPEER DIGITAL contributes to implementing and disseminating digital concepts and online formats in Global Education for less privileged groups by creative solutions for current challenges in our globalized society

 

The partnership

The partnership includes seven European NGOs from Bulgaria, Germany, Greece, Italy, Poland and Slovenia. Institut equalita is the coordinator of the project. All partners have been working in the field of Global Education for many years. Some of them cooperated in the EC projects “Strengthen Creative Cooperation” and “Culpeer4Change” and a former Erasmus+ project “CULPEER”. In the last project they started developing and implementing digital concepts and formats for cultural peer-learning activities, due to the corona pandemic. The positive experiences motivated the partners to extend their efforts, not only because of the pandemic, but also for environmental and social inclusion reasons and blended learning in this area. The partners were chosen because of their digital competences and their leading role in cultural peer- as well as global learning.

 

Erasmus Programme of the European Union